February 20, 2012

TouchT is a Tetris-like game for iPad. The game basics are familiar enough to anyone who has ever played Tetris, or any of the other games based on Tetris. Colored shapes fall, and you try to fit them together to form a solid wall.
Of course, TouchT is not Tetris, so game play is a little different, and actually more complex (although in same cases, easier!). Your blocks fall to the sides, alternating left/right. Although the speed can become so intense you won’t notice whether you are moving to the left or still on the right, and it doesn’t really matter which you chose, as long as you get the piece off the sidelines and onto the board before they hit the bottom.
In TouchT, you have to move the pieces from the sides into the playing field. But you want to make sure you get them rotated to the angle you need prior to dragging them onto the field. You can move them and let them fall naturally (which is quite helpful if you know where you want it to go and want to concentrate on the next piece coming into view), or you can stick it directly into position. I like being able to stick the pieces directly, because it means if you have one of those gaping holes in your playing field, you can fill it in without waiting to remove something higher up.

TouchT offers only two colors, red and blue in an easy game. But you have to build these colors together if you want to keep your playing field clear. Notice how in this screenshot I have blue to the left, and red to the right? Once a solid wall of blue is built, it will disappear, leaving you additional space to build, but if you mix your colors, no matter how solid a wall you build – it will remain, and your turn will be over. If you chose more difficult play, you can get 3, 4, or even 5 colors. I’m a games wimp, so I’ll be sticking with Easy and the two color combination.

The first level begins with a completely clear board. All you have to do is build your solid wall on the playing field before either the shapes on the sides reach the top, or you run out of room on the board.
Level two gets a little more difficult, as a single block is filled in the center and at each corner, and you must work around them.
With each subsequent level, you get more blocks in your path in different configurations. These blocks remain, regardless of where/how you build around them.

You can replay any level to try to beat your own score or time, or move to a more difficult level. Just for kicks and giggles, I tried 4 colors, which put me at level 72. I lost very VERY quickly!
If you like this style game, TouchT offers a host of additional features as you progress, including exploding blocks to help you clear out room.
Available in iTunes for $1.99, TouchT is not a game that will bore you. Moving up the levels should provide a challenge for a good long while, and will not let you grow tired. Frustrated, maybe, but not tired!